It's actually a GameBoy Advance game. I really love this game so much! It makes me soooo addicted to play! and it have a great,interesting and long storyline. All the battle have an interesting background story.Feel like i'm the main character in the game.Hehe.I'm currently playing this game and i'm so exited
for the ending story.
(❤ω❤)
I loved it from the moment I encountered it, both from the art style to the battle system and game world. But I think the game deserves some enduring attention for the way it brilliantly handled one of the most-commonly discussed topics in the gaming community: 'What if you could really live in a video game world?" (≧◡≦) ♡
The story is simple, a bunch of somewhat-downtrodden schoolkids find themselves transported into the world of Ivalice through a magical book. They are separated and scattered, and as we guide our hero Marche's steps in this strange new world, we soon find that his friends have made new lives for themselves and do not all share his assumption that they should return to the real world. (´。• ᵕ •。`) ♡
This is the main character which is you |
Marche's younger brother Doned, crippled by an unspecified illness in the real world, is now a healthy, sprightly thief. Their friend Ritz, a seemingly confident girl who hides a shame of her albino white-hair, is now a silken red-head and leader of a powerful Vieira clan. Finally Mewt, a shy, bullied boy who has lost his mother, is now the de facto ruler of Ivalice, and his mother is alive as Queen. (´♡‿♡`)
It was like a tsukuyomi world in Naruto where's everyone live in their own world while they are actually sleeping' (* ^ ω ^)
This is Mewt |
All of Marche's friends have found something in the fantasy world that has eclipsed their particular issues and anxieties in the real world. More so, they are not just schoolkids any more, they are players in the great game of Clans, powerful and respected figures. (─‿‿─) Only Marche, although able to enjoy the wonder and opportunity of Ivalice, seems inclined to persuade his friends that for all this world offers, its fundamental unreality and fantasy are no substitute for the real world. The game does a great job of making you question this fundamental goal of the hero versus the decisions of his friends and the temptation of the fantasy world. The traditional good vs evil RPG setup takes a backseat to a more psychological play in which we do not simply guide a hero to victory over an unquestionable evil, but in which we have to convince our friends and family what is best for them, while struggling with the same question ourselves. (´• ω •`) this game is full of addiction!!! \(≧▽≦)/
This is Ritz who doens't want to go back to their own world. |
Without getting spoilerific, I'll simply say that I think Marche's journey to return to the real world, and to convince his friends that they should do likewise, is extremely well written and plotted. It is very easy to empathise with each of the character's viewpoints, and you wonder time and again if you could tear yourself away from a similar fantasy world. That said, in its denouement, FFTA makes a good, positive case that by exploring other worlds and other personalities in fantasy (or by implication, video games) we can grow as people and confront and overcome our real world problems. (*^‿^*)
The sequel, Grimoire of the Rift, traded a somewhat improved game system for a massively diminished version of the story, with an emotional-baggage-free hero and a general incentive to go play at your leisure in Ivalice. But I think the original certainly deserves a re-look by the modern audience for its intelligent and sympathetic treatment of a question that transcends video games. (´• ω •`)
It was completely addictive, extremely fun, and generally engrossing. If you like tactics games, or if you like video games and know how to handle a tactics game, I suggest that you play it immediately.